Guest blogger; revisiting Pick Me Up (version one)

Pick Me Up: Contemporary Graphic Arts Fair
Somerset House, London WC1
24 April to 5 May 2014

Five years in and Pick Me Up is now a headline event in London’s creative calendar; undoubtedly it’s evolved and mutated, and much discussion has been generated about how it reflects and influences the graphic arts in London, the UK and beyond. But more of that later, when I visit this year’s PMU. Also, watch this space for an archival re-post of a PMU debate that I chaired in 2012, here.

Meanwhile, here’s guest blogger John O’Reilly, editor of Varoom, the magazine of the Association of Illustrators, with a long-form review of the very first Pick Me Up, back in 2010. I commissioned this for étapes magazine; it was published in “issue zero”, an experimental, white-cover experiment intended to rehearse the redesign/relaunch in the form of a quarterly “bookazine”. John explored the widest implications of PMU, as an expression of zeitgeist and as a reinvention of the exhibition/artfair.

Nobrow’s nook, Pick Me Up, 2010

Nobrow’s nook, Pick Me Up, 2010

Peepshow Collective’s DIY installation, Pick Me Up, 2010

Peepshow Collective’s DIY installation, Pick Me Up, 2010

Photography: © Sylvain Deleu
Courtesy: Somerset House

Review of Pick Me Up 2010 by John O’Reilly
23 April to 3 May 2010

Two exhibitions bookend transition moments in recent British visual culture. Back in the late 1980s a young art student took over an empty building in London’s docklands and put on an exhibition that would shape the Art World over the next two decades. Born in a recession, Damien Hirst’s show, “Freeze”, introduced the general public to a type of brash, spectacular art, and over time these Young British Artists (YBAs) combined the two-fingered, anti-establishment sensibility of their roots with a growing awareness of big-budget, Art World thrills. It evolved into brash, boom-time art, and whereas artist Robert Patterson described the YBA tag as “a kind of licence to show tits and arse more than anything”, with this second exhibition, the invitation implied in the informality of “Pick Me Up”, of a cultural cheap date, is ideologically, temperamentally and aesthetically very different.
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Conference; Drawing the Future

4th International Illustration Symposium
Oxford University Museum of Natural History (OUMNH)
Parks Road, Oxford
7-8 November 2013

At this symposium, not only did I hear Johnny Hardstaff deliver a keynote address, which prompted me to request an interview (we talked about imagining a graphic language of the future), but I also delivered a paper. Here’s a summary, and some slides.

Drawing the Future: Exhibiting Illustration

In the Spring semester I deliver a series of lectures on the “future” to Graphic Design and Illustration students (Level 5/2nd Year) at University of Brighton, and start with a couple of definitions so as to debunk such notions as, the future isn’t really anything to do with us right now, and, it’s all just science-fiction anyway.

“The ‘Future’ is everything that happens from [beat] now (…as they say in the movies…)” …is my playful opener; then I hit them with Tony Fry’s definition (from Design Futuring: sustainability, ethics and new practice, 2009); “The future is not presented here as an objective reality independent of our existence, but rather, and anthropocentrically, as what divides ‘now’ from our finitude. In other words, we exist in the medium of time as finite beings (individually and as a species) in a finite world; how long we now exist — the event of our being — is determined by either an unexpected cataclysmic event (like our plant being hit by a massive meteorite) or by our finding ways to curb our currently auto-destructive, world-destroying nature and conduct.”
…and that’s how I began this talk too.

I set out to show that perhaps by way of a heightened familiarity with drawn and animated futures peopled with cute and cuddly characters, used to entertain and promote (everything from breakfast cereals to banking services), a more positive, friendly, utopian version of the future is being proliferated. In comparison, the “scary”, sci-fi, dystopia future of apocalyptic blockbuster movies seems worn out; not so much because we can “see the wires”, but because we’ve developed “explosion fatigue”; such gargantuan, special-effects-driven destruction just doesn’t “feel real” anymore.
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