From the Archive (& now); catching up with knitting

A new exhibition, What Do I Need To Do To Make It OK?, features Freddie Robins and the arts of stitching and knitting, which reminded me of a review I wrote a decade ago, of an exhibition fanfaring the reinvention of knitting, Knit 2 Together at the Crafts Council Gallery.

Back in 2005, knitting was at the vanguard of the DIY/Maker Movement, and while that movement is going from strength to strength, the boom in all-things-knitted points to how commerce and the media can hitch a ride on even the most unlikely bandwagon. As I mention in the article, a decade ago yarn shops were closing. But now it can be argued that, along with other independent shops run by enthusiasts and local-entrepreneurs, crafting shops are spearheading a high street revival; while “public knitting” was once deemed radical, now it’s helping shopkeepers build communities (a “user group” even) with knitting circles that “keep the lights on” after closing time. Crafting events in libraries, schools and museums are guaranteed crowd-pleasers; Craft Fairs and Maker Faires draw in punters looking for unique items (which chain stores could ever supply), and all of this helps fund the freelance economy. Another knock on effect of knitting is the boost it has given publishing; from how-to books to anthologies of radical craft, publishers, magazines and newspapers are benefitting from the expansive-yarn-economy. And while it’s a decade since Design Week published my article, the message is still current; Susan Jones recently declared, “Our future is in the making” in The Guardian (19/3/15).
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Conference; Drawing the Future

4th International Illustration Symposium
Oxford University Museum of Natural History (OUMNH)
Parks Road, Oxford
7-8 November 2013

At this symposium, not only did I hear Johnny Hardstaff deliver a keynote address, which prompted me to request an interview (we talked about imagining a graphic language of the future), but I also delivered a paper. Here’s a summary, and some slides.

Drawing the Future: Exhibiting Illustration

In the Spring semester I deliver a series of lectures on the “future” to Graphic Design and Illustration students (Level 5/2nd Year) at University of Brighton, and start with a couple of definitions so as to debunk such notions as, the future isn’t really anything to do with us right now, and, it’s all just science-fiction anyway.

“The ‘Future’ is everything that happens from [beat] now (…as they say in the movies…)” …is my playful opener; then I hit them with Tony Fry’s definition (from Design Futuring: sustainability, ethics and new practice, 2009); “The future is not presented here as an objective reality independent of our existence, but rather, and anthropocentrically, as what divides ‘now’ from our finitude. In other words, we exist in the medium of time as finite beings (individually and as a species) in a finite world; how long we now exist — the event of our being — is determined by either an unexpected cataclysmic event (like our plant being hit by a massive meteorite) or by our finding ways to curb our currently auto-destructive, world-destroying nature and conduct.”
…and that’s how I began this talk too.

I set out to show that perhaps by way of a heightened familiarity with drawn and animated futures peopled with cute and cuddly characters, used to entertain and promote (everything from breakfast cereals to banking services), a more positive, friendly, utopian version of the future is being proliferated. In comparison, the “scary”, sci-fi, dystopia future of apocalyptic blockbuster movies seems worn out; not so much because we can “see the wires”, but because we’ve developed “explosion fatigue”; such gargantuan, special-effects-driven destruction just doesn’t “feel real” anymore.
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Johnny Hardstaff imagines the future; interview

Michael Fassbender in David Promo, by Johnny Hardstaff (RSA Films)

Michael Fassbender in David Promo, by Johnny Hardstaff (RSA Films)

Johnny Hardstaff and Liz Farrelly
Interview, 13 December 2013

A shorter version of this article appears in étapes 218, translated into French; the issue is themed, Fiction and Anticipation, published March 2014.

A director and designer who includes the title “modern storyteller” in his biography, Johnny Hardstaff studied Graphic Design at St. Martins School of Art (now called Central Saint Martins College of Art and Design), graduating in the early 1990s and going on to teach design and illustration at Camberwell College of Arts (both are part of University of the Arts London). Hardstaff’s exploration of graphic imagery and use of drawing within his practice are prompted by a desire to build fantastical but believable on-screen worlds; two early short films, “History of Gaming” and “Future of Gaming” suggest that the concepts of utopia and dystopia are inextricably linked. Whether working with commercial clients (Sony, Smirnoff) the entertainment industry (often in collaboration with filmmaker, Ridley Scott) or cultural institutions (Tate, Victoria and Albert Museum), Hardstaff aims to imagine the future.

Liz Farrelly: How do you imagine the graphic language of the future? Do you see other designers trying this too?
Johnny Hardstaff: I used to think that I worked in a cultural vacuum and it was a positive thing. I was adhering to the principle that you don’t have heroes, don’t look at other designers’ work. Instead, you look at interesting triggers and stimuli that are erratic, and fuse them together in a postmodern way. When I try to help students to be original, I say, take two things that do not belong together and see what happens when they implode.
LF: Like the quote by the 19th-century poet, Lautréamont: “As beautiful as the chance meeting on a dissecting-table of a sewing-machine and an umbrella”.
JH: That’s absolutely the principle. I love thumbnails of things that you can’t quite see, images that are so broken you don’t know what they are, so you have to decide what they are.
LF: Like an inkblot test; by deciding what an image is, you are interpreting those half-formed marks, and that comes straight out of your head.
JH: And it’s a trigger. I like industrial languages and detailing on cars, things that already exist, but then you mess with them. They already have cultural resonance, but you remake it. It comes down to monsters; I like the idea of weird cultural monstrosities.
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Memory Interrupted

Entrance to “Memory Palace”, Porter Gallery, Victoria and Albert Museum.

Entrance to “Memory Palace”, Porter Gallery, Victoria and Albert Museum.

Sky Arts Ignition: Memory Palace
Victoria and Albert Museum
Cromwell Road, London SW7
18 June to 20 October 2013
Visited 26 June and 15 August 2013

The V&A’s Porter Gallery is, for me, the most engaging space within this behemoth of an institution, site of contemporary design exhibitions that continue to redefine the genre. Adjacent to the main entrance and information desk, it’s perfectly placed for quick-fix visits and the right size to accommodate an exhibition that is immersive but not overwhelming. The icing on the cake would be if all the groundbreaking temporary shows here could be free, so that more visitors might experience the V&A’s cutting edge of curatorship and exhibition design, without a second thought.

Visiting the current show, Memory Palace, the gallery was quiet, not empty, but not teaming like some rooms during the Bowie-Daze and while school was out. The visitors were a diverse bunch though; old, young, locals, tourists, and all very engaged. I asked a guard who confirmed; ”yes, people are reading”.

Disclaimer: If you haven’t seen the exhibition, go see it and don’t bother reading on, as these observations won’t make much sense until you’ve experienced the actual event.
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